Warp <war### [at] tag povray org> wrote:
> SharkD <nomail@nomail> wrote:
> > I was wondering if there were a quicker alternative that I hadn't thought of?
>
> You could always try to create a triangle mesh from those functions.
> The code will be quite complicated, but the result will render extremely
> fast.
>
> --
> - Warp
Thanks, that's a good idea. I was hoping to avoid doing this though, as it's a
bit more involved.
-Mike
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