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"Chris B" <nom### [at] nomail com> wrote:
> In this case with the overlapping bit of the torus I think it just merges
> the two possible pigments onto the interior surface.
> I tried an image map and a brick pattern with your code and both worked,
> after a fashion, but were obviously quite distorted as I think one would
> expect. Would I be right in thinking that your image file
> "texture_bowels_test.png" is quite a random sort of texture? If so you may
> be able to 'see' the distortion easier with a more regular image or pattern.
Just as I suspected. I will try a more regular pattern to see how it is
affected. And, yes, the texture is a tiling, repeating texture made using
TexRD.
> In any case it may be easier to get what you seek using a simple cylindrical
> or spherical warp.
> Indeed, if it's an image map then just using map_type 2 or 1 should deliver
> a result with far less distortion.
I have to use a toroidal warp because the particular piece (actually a
difference object) is being adjoined to other pieces that use regular toroidal
warps as well as cylindrical warps. Since the pieces are smoothly adjoining, a
seam in the texture between the different pieces would be noticable.
-Mike
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