Alain <ele### [at] netscape net> wrote:
> Replace the sphere by a unit radius cylinder with one end at the origin along
> the Y axis. Fill it with media using the cylindrical pattern in place of the
> spherical one. Scale it to the desired length and diameter, rotate it as needed
> and translate it to the correct location.
>
I was just noticing that.
Mapping must happen at 0, I tend to overlook. Went thru the spherical and was
noticing everything you said, now cylindrical works, I'm just a little slow at
catching on. One day I remember mapping happens a ZERO, DOH.
These were done done with spherical density pattern which seems to be faster
than cylindrical.
Scaling a sphere would get you lenticular or lens shape:
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