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As I see it, full freedom of cam-movement and setting up only the objects
in-frame requires invert-matrix and a pov-camera something like this. Zroll is
now implemented:
camera { perspective
location campos
#if (0) look_at camlookat // zroll always 0 or allow zroll
#else
right <cameramatrix[0],cameramatrix[1],cameramatrix[2]>*1.0
up <cameramatrix[4],cameramatrix[5],cameramatrix[6]>*.75
direction <cameramatrix[8],cameramatrix[9],cameramatrix[10]>*.75 //(h/w)
#end
angle camang
}
Enabling look_at produced the same image as not enabling (with zroll 0) in this
setup, where right is used to set angle.
Planetarium is everything you need to code (and learn if not well understood)
performance-calc'ed 3D space and not be movement limited.
One guy suggested he was unable. I dare say, no way. Here it is with lots fixed
in its third month.
#version unofficial MegaPov 1.21;
http://home.earthlink.net/~openuniverse/
Files must gathered and placed (or script-edit), this was done so I only have to
upload a 300k update, sorry. Updates likely to continue.
Some desktops that shouldn't be lossy compressed.
M104:1280
http://home.earthlink.net/~delta_quadrant/m104ir.png
Milkyway:1280
http://home.earthlink.net/~delta_quadrant/milkywaydt.png
http://antwrp.gsfc.nasa.gov/apod/astropix.html
http://antwrp.gsfc.nasa.gov/apod/ap080606.html
HiRes
http://www.spitzer.caltech.edu/Media/releases/ssc2008-10/visuals.shtml
(2400x3000): JPEG (3.1 MB) | Mac TIFF (7.2 MB) | PC TIFF (7.2 MB)
(5600x5600): JPEG | Mac TIFF | PC TIFF (37.2 MB)
Credit: NASA/JPL-Caltech
Peace,aQ
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