POV-Ray : Newsgroups : povray.general : POV-Ray lighting model vs Rayshade : Re: POV-Ray lighting model vs Rayshade Server Time
30 Jul 2024 20:24:12 EDT (-0400)
  Re: POV-Ray lighting model vs Rayshade  
From: Carlo C 
Date: 7 Jun 2008 08:40:01
Message: <web.484a80a84c6c80f2db0701950@news.povray.org>
"Tom York" <alp### [at] zubenelgenubi34spcom> wrote:
> Alain <ele### [at] netscapenet> wrote:
> > The following are all legal:
> > ambient <1,0.5,0.1>/10 // give a red tint to your shadowed areas. Also to the
> > rest of the object.
> > diffuse <0.2, 1, 0.898> // This object will apears blue-green
> > specular <0.5,0.3,0.8> // bluish megenta specular highlights.
> > phong <0,1,0> // green phong highlight
>
> I'm probably completely wrong, but I thought that diffuse, specular and phong
> have always accepted only floats, not colour values. It certainly seems that
> way in 3.61, at least. Is this incorrect?
>
> Tom

Is absolutely correct, unfortunately.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.