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Alain <ele### [at] netscape net> wrote:
> The following are all legal:
> ambient <1,0.5,0.1>/10 // give a red tint to your shadowed areas. Also to the
> rest of the object.
> diffuse <0.2, 1, 0.898> // This object will apears blue-green
> specular <0.5,0.3,0.8> // bluish megenta specular highlights.
> phong <0,1,0> // green phong highlight
I'm probably completely wrong, but I thought that diffuse, specular and phong
have always accepted only floats, not colour values. It certainly seems that
way in 3.61, at least. Is this incorrect?
Tom
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