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"Nimish Ajmani" <nomail@nomail> wrote:
> "Aarqon" <aar### [at] gmail com> wrote:
> > I'm trying to do a sort of recreation of the Zipaquira Salt Cathedral, but I'm
> > having trouble making the rock faces look like rocks. I need something that
> > will produce a hewn stone shape, something smooth but irregular. With the
> > shapes I used, I can't seem to attach said properties.
> >
> > Would heightfields work?
> > Anything else?
>
> I would suggest a bozo pigment of varying greys scaled down really small. If
> this doesn't work quite well, then I would suggest trying to add a bozo normal
> that is too scalled small.
>
> try this:
>
> texture
> {
> pigment{ bozo color_map{[0 rgb 0.6][0.3 rgb 0.4][0.7 rgb 0.7][1 rgb 0.6]}
> scale 0.01}
> normal{bozo 0.1 scale 0.01}
> }
I didn't know you could use textures as normals.
Will changing the normal actually change the object, or will it just make it
look different (like when you use bumps?)
Anywhoo, I'll try this out and report back.
You know you've been doing POV-Ray too long if you wonder how many layers God
used to pigment the universe.
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