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"Aarqon" <aar### [at] gmail com> wrote:
> I'm trying to do a sort of recreation of the Zipaquira Salt Cathedral, but I'm
> having trouble making the rock faces look like rocks. I need something that
> will produce a hewn stone shape, something smooth but irregular. With the
> shapes I used, I can't seem to attach said properties.
>
> Would heightfields work?
> Anything else?
I would suggest a bozo pigment of varying greys scaled down really small. If
this doesn't work quite well, then I would suggest trying to add a bozo normal
that is too scalled small.
try this:
texture
{
pigment{ bozo color_map{[0 rgb 0.6][0.3 rgb 0.4][0.7 rgb 0.7][1 rgb 0.6]}
scale 0.01}
normal{bozo 0.1 scale 0.01}
}
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