|
|
"alphaQuad" <alp### [at] earthlinknet> wrote:
> I'd bet money it can be done, tho I cannot make it at this time.
>
> http://news.povray.org/*/attachment/%3C48202ea0%40news.povray.org%3E/glory.jpg
> Glory is your shadow encircled in a rainbow.
Here's a proof-of-concept:
#ifndef (Disp) #declare Disp = 0; #end
#ifndef (Reps) #declare Reps = 20; #end
#declare Spacing = <sqrt(3), 0, 1>;
global_settings { assumed_gamma 1 max_trace_level 60 }
camera
{ location Reps * Spacing.x * 2 * y
look_at 0
angle 30
right image_width * x
up image_height * y
}
light_source { Reps * 1000 *y, rgb 1 }
sky_sphere
{ pigment { gradient y color_map { [0 rgb 0.85][1 rgb 0.50] } }
}
plane { y, -1 pigment { rgb 1 } }
#declare t_Drop = texture
{ pigment { rgbt 1 }
finish
{ reflection { 0 1 fresnel } conserve_energy
specular 1 roughness 0.001
}
}
#declare i_Drop = interior
{ ior 1.333
#if (Disp) dispersion 1 + Disp * 0.007 dispersion_samples 10 #end
}
#declare m_Drop = material { texture { t_Drop } interior { i_Drop } }
#declare Half_sheet = union
{ #declare I = 0;
#while (I < Reps)
#declare J = 0;
#while (J < Reps)
sphere { <J, 0, I> * Spacing, 0.4999 }
#declare J = J + 1;
#end
#declare I = I + 1;
#end
translate (1 - Reps) / 2 * Spacing
}
#declare Sheet = union
{ object { Half_sheet translate Spacing/4 }
object { Half_sheet translate -Spacing/4 }
}
object
{ Sheet
material { m_Drop }
}
This first image has no dispersion, and was run with declare=Reps=3 on the
command line.
Post a reply to this message
Attachments:
Download 'glory-poc-ed.jpg' (6 KB)
Preview of image 'glory-poc-ed.jpg'
|
|