POV-Ray : Newsgroups : povray.general : some questions : Re: some questions Server Time
31 Jul 2024 04:15:43 EDT (-0400)
  Re: some questions  
From: E T 
Date: 20 May 2008 09:45:01
Message: <web.4832d4dbf7bf7fa7d4c5377d0@news.povray.org>
Nicolas Alvarez <nic### [at] gmailcom> wrote:
> E.T. wrote:
> > this guy among his demos, has 3 of them ( 8th, 9th and 10th from the top )
> > which implement real time ray tracing which is done in the GPU with very
> > decent frame rates. The ray tracing algorithm is implemented as a pixel
> > shader program. So maybe it's not a far-fetched dream. On my computer (
> > nvidia 6600 ) i got about 13 FPS with the hardwareraytrace2 demo and about
> > 60 fps with hardwareraytrace. So maybe it's very possible to use the GPU
> > and the power of their pixel shaders in order to make pov-ray faster.
>
> All that proves is that it's possible to write a raytracer (from scratch)
> for a GPU, not that a GPU can be used to make POV-Ray faster. It's a
> completely different task to design a raytracing algorithm to fit in the
> limitations of a pixel shader, than to modify an existing (and quite
> complex!) raytracer to be sped up by a GPU.

yes i understand - and thanks for the reply - but is it not worth the effort ?
the speed-up seems to be huge.


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