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Hello!
How can I rotate an object around its center?
I currently use
Rotate_Around_Trans( < 0, 90 , 0 >, < x1, 0.4, y1 > )
with
#include "transforms.inc"
but I don't think it's working.
Does the expression
< 0, 90 , 0 >
mean rotate around y for 90 degrees (and leave x and z as is)?
Because that's what I want to do.
Please tell me whete my current code is wrong or
how to do it.
Thanks!
Greetings,
Chris
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