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> Now, if i don't sound too bothering, i would like to ask 'why' on those two big
> NO's ( about GPGPU and about AA on the GPU ), if that's not a huge explanation
> of course.
>
> Thanks in advance
>
> E.T.
1) since povray is portable to many OSes and there's no uniform way of doing
GPGPU stuff (yet), this is a kill criterium.
2) the GPU can only antialias what it knows, and the GPU only knows how to
render meshes and bitmap textures. Since povray doesn't normally use meshes ore
bitmap textures , the GPU wouldn't know what to antialias.
correct me if i'm wrong
greets
Aydan
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