POV-Ray : Newsgroups : povray.general : Rendering Times : Re: Rendering Times Server Time
30 Jul 2024 22:14:53 EDT (-0400)
  Re: Rendering Times  
From: Aarqon
Date: 5 May 2008 13:35:01
Message: <web.481f44b5ab1120b7bc52d3e20@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> Aarqon nous illumina en ce 2008/05/01 14:36 -->
> > I see some pictures on the IRTC that took hours to render on powerful computers,
> > yet I can render a scene with almost 200,000 objects in just a matter of minutes
> > on an average computer. What is happening here?
> >
> >
> Take your scene with about 1/10th the object count.
> Use some complex layered textures.
> Make them partialy transparent and add some variable reflection.
> Add an interior block with ior, dispersion and color fading. Crank op
> max_trace_level to 255 as you'll need that.
> Add some blured reflection,... and refraction.
>
> Turn on antialiasing: +am2 +a0.01 +r5
>
> Now, your scene that rendered in minutes will render in hours, if not days.
> And you don't have any isosurface nor parametric.
>
> --
> Alain
> -------------------------------------------------
> HAMMER:  Originally employed as a weapon of war, the hammer nowadays is used as
> a kind of divining rod to locate expensive bike parts not far from the object we
> are trying to hit.

So a lot of work goes into it, work that isn't in mine.  :B
I try.
Also, how long would it take if I did all that with my 200,000 objects?


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