I'm trying apply a light source of constant density and illumination to a flat
serface say to the xy face of
box{0 1 pigmnet{color White}}
in the xy plane.
I know that the area light source does not actually contain nxn light sources
but simulates the shadow effect of a mxn grid of point light sources. Am I
correct? Or can I achieve the effect I'm looking for with an area light?
I was thinking of defining
#declare light_box = box {0 1 pigment{color White} translate x*-2 }
and then adding something such as
light_source {
0.5*x+0.5*y-5*z, color White
parallel
point_at 0.5*x+0.5*y
looks_like{light_box}
}
or
light_source {
0.5*x+0.5*y-5*z, color White
projected_through{light_box}
}
So whats the dealeo with the Area Light?
Is there another way to do this that I'm not thinking of?
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