|
![](/i/fill.gif) |
"Zeger Knaepen" <zeg### [at] povplace com> wrote:
> "Aarqon" <aar### [at] gmail com> wrote in message
> news:web.481a0daf93e49df8fd5d0c920@news.povray.org...
> >I see some pictures on the IRTC that took hours to render on powerful
> >computers,
> > yet I can render a scene with almost 200,000 objects in just a matter of
> > minutes
> > on an average computer. What is happening here?
>
> advanced textures (texture_maps), advanced lighting (area_light), media,
> radiosity, isosurfaces... they all slow down the render by massive amounts,
> but add equal amounts of realism :)
>
> cu!
> --
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
I didn't really use any of those, so that explains it.
PS One of the IRTC pics apparently took over four days to render just the top
half. :P Granted it was a really cool pic. Fire and Water I think.
Post a reply to this message
|
![](/i/fill.gif) |