|
|
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> > "MSAB" <MSA### [at] gmxnet> wrote:
> >> Moin,
> >>
> >> Hard work so far, most of the pieces are CSG, only a few isosurfaces are used...
> >> I think now it's possible to guess, that it will be a (F1-)car.
> >
> > I'll bet that's hard work! Surprisingly accurate though. I assume you're aware
> > of programs (ldraw.org) which simplify the process quite a bit. If nothing else
> > they have just about every piece you can imagine already meshed. Keep it up
> > though. Don't listen to me. I'm just an enabler...
>
> LDraw meshes are *really* low detail.
>
> Although LDraw is definitely useful when building the model.
> Particularly with a good graphical editor like MLCad. You can then use
> L3P (a newer version of L2P, which is LDraw-to-POV-Ray) along with the
> detailed models from LGEO.
>
> However, so far MSAB's models seem competitive with the LGEO library :)
> Maybe somebody should write a L4P using MSAB's models :D
Of course, one could always use the wonderfully detailed CSG Lego libraries by
Anton Raves. I did some tinkering with them, a while back, modifying them to
use macros and loops so the descriptions weren't so big.
http://www.antonraves.nl
He even has a converter for LDraw files there.
Post a reply to this message
|
|