In the past I always "differenced" objects, never a plane, and maybe that's why
I never noticed this before. Say I want a sphere with the top cut off:
difference {
sphere { 0 1 }
plane { y 0.8 }
texture { T_Brass_1D }
}
Not what I want; only the top segment is kept. Logic holds that
plane { -y -0.8 }
should do the trick, cutting away the stuff above the (inversed) plane instead
of below it. But POV-Ray doesn't seem to accept negative distances here!
How do I do this?
TIA
Post a reply to this message
|