Severi Salminen <sev### [at] NOTTHISsaunalahtifiinvalid> wrote:
> Bill Pragnell wrote:
>
> > If anybody has any other suggestions, now is the time!
>
> That actually looks very good! Now if you could apply sub-surface
> scattering to it...
You can, using media. Each block is a completely closed mesh. They also come
with an inside_vector, so you can use them in CSG too.
*wink*
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