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Mike Williams <nos### [at] econym demon co uk> wrote:
>
> That's correct, as long as you've remembered the 2.8 when you #declared
> your Sphere object:
>
> #declare Sphere = sphere{0,2.8}
>
> The isosurface approaches that CSG as front_smoothness approaches zero,
> but as front_smoothness approaches zero, the required max_gradient
> approaches infinity.
>
> With front_smoothness=0.001 and max_gradient 30 they look pretty
> similar.
>
> --
> Mike Williams
> Gentleman of Leisure
I forgot to add #declare Sphere = sphere{0,2.8}, but you guessed it correctly
anyways.
You've helped me to understand a bit mroe about how the pow function works and I
really want to thank you for that. I have another question though...
I unfortunately have front_smoothness set to 0.5, which makes the resulting
isosurface much different, so is there anyway I might be able to account for
this besides changing front_smoothness too much?
I could probably reduce the smoothness to 0.1 but if I go any further I loose
the smooth look I want (but I'd do this only as second last resort, the last
being, redoing my isosurface).
Thank you for your help.
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