POV-Ray : Newsgroups : povray.binaries.images : Real Clouds with Real Problems : Re: Real Clouds with Real Problems Server Time
4 Nov 2024 13:58:23 EST (-0500)
  Re: Real Clouds with Real Problems  
From: Roman Reiner
Date: 30 Mar 2008 09:30:03
Message: <web.47efa2f691cbe4597c12433d0@news.povray.org>
Are you aware that you can have multiple media blocks in the same interior? That
way the medias will add up. So the solution should be to simply copy the media
definition of the sky into the interior block of the clouds container object as
well.

Regards Roman

"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> So I'm continuing on my acquaintance with media.  I have this scene where I have
> a large sphere with sparse media which acts as atmosphere.  Then, I add an oval
> which contains much denser media in order to make a cloud (which is within the
> large sphere, of course).  I'm happy with the results of either media when used
> independently, but in this picture you can clearly see the outline of the oval,
> as if the oval cancels the other media with its own.  Can someone help me with
> this?
>
> My current solution is to define everything as a function, and then simply add
> the functions together and just have one object with a complicated media
> definition.  This works, but with the downside that I have to used more samples
> on *everything* rather than just on the clouds which need the greater
> definition.  This slows the render considerably.
>
> (The samples are not turned up very high in this render, by the way)


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