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Christian Froeschlin <chr### [at] chrfrde> wrote:
> Of course getting it filled automatically with reasonable
> colors is more difficult, maybe fill the first few by hand
> and use some hacked rgb values for the rest as in:
>
> #declare i = 0;
> #while (i < T_NUM)
> #declare T[i] = texture
> {
> pigment {color rgb <mod(i,3)/3, mod(i,5)/5, mod(i,7)/7>}
> }
> #declare i = i + 1;
> #end
That would work well, for I mainly need to get the scene file to parse, then I
can fill in colors or textures by hand as inspiration hits me.
I managed to refine my POV export from Mathematica so that now I write a scene
file with exactly as many colors as subsets of tiles, and all but the first ten
entries in the color list are random RGB.
Thanks!
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