William Tracy <wtr### [at] calpolyedu> wrote:
> Raytracing draws a screen one pixel at a time, regardless of how many
> shapes there are. Its speed is more complicated, but is usually limited
> by a combination of resolution (number of pixels it has to draw) and the
> number of recursive calls it has to make (shadows and reflections).
Thanks for that insight into raytracer performance William. I'll admit I was
pretty ignorant about these details before.
> BTW, random thought--have you tried making all the light sources shadowless?
Hmm...had never thought of that. But just checked. They are both shadow less.
-Rahul
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