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Nicolas George <nicolas$george@salle-s.org> wrote:
> Do your sphere intersect?
No. They do not. None intersect.
> One possible solution would be to generate a SVG file, with radial gradients
> to simulate lightning and specular light, sorting the spheres upon the
> distance to the camera. Then let Inkscape or anything similar rasterize it.
I like the SVG idea. That's the sort of thing I was thinking about. The SVG
renderer can handle the details! I only want to give it my scene definition.
I'll look up the SVG docs now; before I've only coded 2D stuff in SVG.
> You said your POV file was itself generated: I would recommend to use the
> data that was used to generate it instead of re-parsing it.
True. I should do that. I have access to the raw data. Which is nothing but
tuples of (x,y,z, radius, color)
Sorry, its probably much easier if I post the raw pov file here. But its
intermediate output. So I need to play a bit to clean it up and isolate it.
-Rahul
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