POV-Ray : Newsgroups : povray.general : quicker render alternatives to povray : Re: quicker render alternatives to povray Server Time
31 Jul 2024 04:21:20 EDT (-0400)
  Re: quicker render alternatives to povray  
From: Rahul
Date: 17 Mar 2008 11:30:00
Message: <web.47de9c4872535d7259eba08c0@news.povray.org>
"scott" <sco### [at] laptopcom> wrote:

> Write it in OpenGL or DirectX.  A modern machine should be able to draw
> 10000 spheres in real-time (ie at least 30fps), with per-pixel specular and
> diffuse lighting.


That's what I was thinking of. Do I have to start from scratch(C/ Java)? Or are
there any meta-scripting languages. I don't think I really need all the OpenGL
functionality here.

Here's the more general question though: Povray at its basic level is based on a
scene definition language and many combinations of CSG primitives. These seem to
be somewhat fundamental operations with no particular tie to the "raytracing"
method. Or am I wrong here?

Are there other codes out there that can operate on a "scene definition
language" and render a scene albeit with a "shortcut" visualization method.

-Rahul


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