"scott" <sco### [at] laptopcom> wrote:
> Write it in OpenGL or DirectX. A modern machine should be able to draw
> 10000 spheres in real-time (ie at least 30fps), with per-pixel specular and
> diffuse lighting.
That's what I was thinking of. Do I have to start from scratch(C/ Java)? Or are
there any meta-scripting languages. I don't think I really need all the OpenGL
functionality here.
Here's the more general question though: Povray at its basic level is based on a
scene definition language and many combinations of CSG primitives. These seem to
be somewhat fundamental operations with no particular tie to the "raytracing"
method. Or am I wrong here?
Are there other codes out there that can operate on a "scene definition
language" and render a scene albeit with a "shortcut" visualization method.
-Rahul
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