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Hello,
I am trying to model my top floor,
At the staircase I try to use difference to remove a part op the floor for the
staircase.
I only get a black intersection, not a transparant one.
What do I do wrong?
Kind regards,
Mark
#include "colors.inc" // The include files contain
#include "textures.inc" // pre-defined scene elements
#include "shapes.inc"
#include "glass.inc"
#include "metals.inc"
#include "stones.inc"
#include "woods.inc"
background { color Cyan }
camera {
location <5.3, 2, -10>
look_at <5.3, 2, -1>
}
difference{
box {
< 0, 0, 0>, // Near lower left corner
< 10.6, -0.30, 5.65> // Far upper right corner
texture { T_Wood1 }
}
box {
< 3.65, 0.1, 3.65>, // Near lower left corner
< 5.65, -0.4, 5.65> // Far upper right corner
}
//pigment { Red }
}
//roof left top part
box {
< 0, 0.0, 0>, // Near lower left corner
< 7.7, 0.2, 5.65> // Far upper right corner
pigment { White }
rotate z*45 // Equivalent to "rotate <0,20,0>"
translate <0, 0, 0>
}
//roof right top part
box {
< 0, 0.0, 0>, // Near lower left corner
< 7.7, -0.2, 5.65> // Far upper right corner
pigment { White }
rotate z*135 // Equivalent to "rotate <0,20,0>"
translate <10.6, 0, 0>
}
box {
< 1.78, 0.0, 0>, // Near lower left corner
< 1.8, 1.8, 5.65> // Far upper right corner
pigment { White }
}
box {
< 8.8, 0.0, 0>, // Near lower left corner
< 8.82, 1.8, 5.65> // Far upper right corner
pigment { White }
}
light_source { <5.3, 2, 5> color White}
light_source { <5.3, 2, -2> color White}
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