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"Nimish Ajmani" <nomail@nomail> wrote:
> Thanks for all the help, especially to John.
>
> I think I got the effect programmed right, now I just have to wait for a final
> result.
>
> I'll post that result probably in the animations section when it is finished.
For a first approximation I'd add a velocity in a random direction to each
fragment's forward velocity at the point of the explosion, and then let gravity
control them from then on. As others mentioned, any fireball or smoke/fine
particle cloud will likely stay virtually stationary at the point of the
explosion until it dissipates. With some tweaking this would probably look good
enough for most purposes. A simple wind resistance factor (a decelerating force
proportional to existing speed squared) could also be calculated for each
fragment for added realism.
I hope it looks good, this is something I keep meaning to try!
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