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Doctor John <doc### [at] gmailcom> wrote:
> Stefan Viljoen wrote:
> > Nice... how the faceted look?
> >
> Of the two, I definitely prefer this one. The facets add a little bit of
> interest to an otherwise fairly simple scene.
> ... and to ditto Stefan "How did you do the facets?". Knowing your
> coding it will be elegant and useful
Thankyouboth. I too prefer the facets, but I thought it interesting that the
photons with mirrored objects cast light on the floor almost like radiosity.
The smooth version illustrates this better.
For the facets, I actually used the quick-n-dirty mesh approximator that I
posted recently (Called 'Yet more boulders', posted 28th Feb), but with regular
triangles instead of smooth_triangles and a lower resolution parameter, on a
pre#declared sphere.
I'm sure I tried to write a proper discoball generator recently... must see if I
can find it. :)
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