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"Tim Attwood" <tim### [at] comcast net> wrote:
> I think you want something like Reorient_Trans
> from transforms.inc
>
> //+kff360
> #include "transforms.inc"
> #declare P = <2*sin(clock*60),3,4*sin(clock*36)>;
> sphere {P,0.05
> pigment {Red}
> }
> cone {<0,0,0>,0.05,<0,0,0.5>,0
> pigment {Cyan}
> Reorient_Trans(z,vnormalize(P))
> }
Really helpful!!
And nice short ;)
Thanx!!!!!
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