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"Chris B" <nom### [at] nomailcom> wrote:
> "melo" <mel### [at] coxnet> wrote in message
> news:web.47d49e814b35a0df587ef5e20@news.povray.org...
> > Hello, Chris,
> >
> > I have struggled some more with my animation, then started playing with
> > POVPerson. I was going to follow
> > Quick reference step by step before I play with animation
> >
> > However I had not managed to go far:
> >
> > The online documentation recommends
> >
> > #include "povperson.inc"
> >
> > object
> > {ppFigure("ann.inc","style1.inc","smile","standing.inc","ppoutfit1.inc")
> > translate x*5}
> >
>
> Ah yes. That is wrong. The example files like 'pp00example05.pov' contain
> the later version of the syntax for the ppFigure macro, where all of the
> parameters have been removed and where you need to 'include' files and call
> macros to set specific options before calling the 'ppFigure' macro. This
> allows defaults to be used and the parameters in the example above are
> roughly the defaults.
>
> The minimum required to add a figure is therefore:
>
> #include "povperson.inc"
> ppFigure()
>
Thanks Chris. I will give this a whirl. In the meantime. I will still try to
get the stick-figure Humanoid of my 1st try walk. After all i had already
invested 5-6 months in it. Ickkk!
Who knows, there might be a way to export the current posed state of a skeletal
object to Moray or Bishop from which one can interactively generate coordinates
of next pose?
Always the dreamer.
Cheers,
Meltem
> Which adds an 'ann' figure about 1.6 POV-Ray units tall standing at the
> origin facing towards +Z. The hair looks terrible in this default figure as
> it's cut to about 30 hairs to minimise the performance impact, so you may
> want to try:
>
> #include "povperson.inc"
> #include "ppstyle6.inc"
> ppAddPoseFile("ppsitting.inc");
> object {ppFigure() rotate y*180}
> light_source { < 2, 60 ,-30> color rgb<1, 1 , 1 >*0.6 }
> light_source { < 0, 24 ,-26> color rgb<1, 1 , 1 >*1.2 }
> light_source { <5, 6.5,-10> color rgb<1, 0.5, 0.5>}
> camera {
> location <-0.3, 1.08,-2.1>
> look_at y
> }
>
> which gives you a model with hair and a non-default pose.
>
> I do have an updated version of the users guide that I never got round to
> publishing. I'll dig it out and see if it makes sense to replace the one
> that's there.
>
> Regards,
> Chris B.
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