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"Tim Attwood" <tim### [at] comcastnet> wrote:
> #local Point = <0.5,0.5,0>; // some point
> #local CenterPoint = <1,2,3>; // center to rotate around
> #local Rotation = <10,20,30>; // rotation angles
> #local ResultPoint = vrotate(Point-CenterPoint,Rotation)+CenterPoint;
This helps!!
Thanx man!!
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