Warp <war### [at] tagpovrayorg> wrote:
> A better solution would be to be able
> to define texturing shaders using a shader language. This language could
> do almost anything (including sending new rays) and affect the texturing
> of the surface in almost any possible way.
> ...........
> Of course this doesn't stop POV-Ray from having a library of shaders
> which imitate what the current hard-coded lighting models and textures do.
> (In some cases perhaps some hard-coded versions may be necessary for
> speed reasons.)
I agree with Warp ideas. We could compare such a technique with Design Pattern
in programming language. Design Patterns says just to avoid hard-coded
features.
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