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> I put it here so I could get opinions. the goal is to approach as much
> photorealish as possible. Any comments for improvement would be greately
> appreciated.
Very creative to use POV for your project! As far as photorealism--that can be
difficult. But here are a few suggestions you might try:
Lighting:
- Using fading light sources
- For your light fixtures, you can use objects with "shadowless" and
"double_illuminate" or, simply set ambient to 1 (or higher).
- Use high quality radiosity settings. Set error_bound to 1.0 or less (as low
as 0.2 in fact, but be prepared for a slow render!).
Textures:
- There's always a lot of work that can be put into textures, but one of the
easiest ways to get realistic textures is to use image maps. There are lots of
places online where you could download wood textures, etc.
Looking at what you have now, I think the wall is a bit thin compared to what
I'm used to, but then it may be realistic for other construction methods.
Good luck! Looking forward to the next posting!
-- Kirk
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