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Warp skribis:
> It's called "shader". Even the name implies it (shading algorithm -> shader).
OK, fair enough, let's call it a shader.
In this case my first post was a proposition for how a rudimentary yet still
powerful _shader_ could be implemented into povray, without disrupting the
existing lighting model, and being relatively easy for newcomers to learn.
If you have other ideas feel free to share those. I am here to make povray
better, not to have an argument.
Hymyly.
And there was light.
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