Doctor John <doc### [at] gmailcom> wrote:
> imho the most fascinating part of it is its non-determinism (is that the
> right word?) which seems to imply there are some pretty cool algorithms
> sitting in the source code. I wonder if there's anything in there that
> could be used in Megapov's mech-sim or cloth-sim? How about a cloth that
> never drapes itself the same way twice or an animation of a field of
> long grass that never repeats. Awesome 8-)
I can't play with it myself to see what you mean (Windows and Linux only!?!),
but it sounds to me like non-determinism may just be a sign of inaccuracy. For
a realtime visual simulation it only has to look right, but a tenfold increase
in accuracy would take ten times as long without any visual improvement. So
you can probably achieve this already -- perturb the initial conditions and use
a very large time step.
- Ricky
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