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Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> > I'm trying to build up good animations of kaleidoscopes but it's pretty slow
> > going. Where's the render farm?
>
> Here it is :)
>
> Email me sources with all dependencies, *including standard include
> files*. And resolution+antialias+animation settings. Preferably also
> memory requirements and average render time; but I can measure that
> myself by rendering a single frame on my computer.
>
> Requirements:
> - No radiosity. Tiled rendering and resumed rendering causes radiosity
> artifacts more often than not.
> - Each frame should take a while, or some computers could take longer to
> upload the finished frame than to actually render it. In other words, it
> works better with slow frames than with lots of frames. Thousands of
> frames taking less than a minute don't work here.
Hi Nicolas,
Thanks much for your offer. As it happens the frame I posted took about 55
seconds to render. However, in kaleidoscopes of this kind, if I tilt the camera
up to look more deeply, more distantly into the tessellation, render times
easily climb to more than five minutes per frame. Hence I rarely have many
frames with the camera tilted in that way.
Hence it may happen that some frames render quickly, some slowly.
There is no radiosity, nor are photons involved.
I do not have broadband. It seems that your process would involve sending the
individual frames by email. That could never work for me.
I understand perfectly what you mean about bundling *all* include files. There
is little parse time at all, less than a second. Just lots and lots of
reflections of reflections of reflections, etc.
Con muchas gracias, y tambien, con curiosidad sobre que quiere decir "render
Russell
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