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> >>> I'm trying to put non-CSG'able objects in water, and, with radiosity lighting,
> >>> they come out too dark. I'm guessing this is because the water is in the same
> >>> space as the objects themselves.
> >>>
> >>> Any ideas?
> When tou need to cross a transparent surface, it count as a recursion step. If
> recursion_limit is set to 1, the radiosity sampling stop on the down face of
> your water. Try increasing recursion_limit by 1 or 2.
> You can't use a two pass technique and remove that surface as it's an active
> surface.
Aha. The water is inside a glass, and recurion_limit was 2. I'm
trying the scene at 4 now (because the render wasn't slow enough
before...!)
Thanks!
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