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"nemesis" <nam### [at] gmailcom> wrote:
> still, looks damn good to me! I love the stylish look of focal blur and the
> bokeh in the highlights only makes it more amazing. It's incredible how the
> old dog can still learn new tricks using nothing but the builtin scripting
> language...
Problem is: if, for example, the first twenty rays make it through the aperture
and hit a spot approximately in the focal plane, the variance plummets and it
moves on prematurely to the next pixel. Here are the approximate focal blur
settings. Now please tell me what I should have done to reduce the render time
by about two orders of magnitude...
blur_samples 3000
confidence 0.99999
variance 1/10000000000
Ouch. Rendering now with 6000 samples and a couple more repeated digits on the
end... I'd don't want to set them to one and zero since that would prevent any
bailout, but I kept adding zeros and the artifacts kept getting better, but not
going away.
> > Can you guess how it's done?
> yes, you posted the URL for the original 2005 post in another thread. Post it
> again. :)
> I think POV-Ray has been getting back some of its shine back:
And it looks like someone did receive and post the SSS code from Sarah Tariq,
but I don't know what would need to be done to make use of that. I've never
actually delved into the POV source code, but maybe it's time to start.
- Ricky
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