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"triple_r" <rre### [at] hotmailcom> wrote:
> Just a test rendering of my trick to achieve a nice bokeh effect with a
> non-square aperture. Unfortunately the light pixels in the focal plane are an
> artifact of the technique. I think it would require a direct patch into
> POV-Ray to fix the problem.
still, looks damn good to me! I love the stylish look of focal blur and the
bokeh in the highlights only makes it more amazing. It's incredible how the
old dog can still learn new tricks using nothing but the builtin scripting
language...
> Can you guess how it's done?
yes, you posted the URL for the original 2005 post in another thread. Post it
again. :)
I think POV-Ray has been getting back some of its shine back: 3.7 nearing
completion, path tracing patch in the works by fidos, an official PovRay Object
Collection started by the community, isosurface tesselation to polygons macro
rewritten by TOK, this amazing little focal trick that could go into a macro in
the Object Collection and also another patch by delles adding some cool lighting
models other than phong and IES lighting!
even Jaime Vives Piqueres has started povving again! :D
I hope to see all these efforts getting together in a near future release of
povray... perhaps POV-Ray 3.7.1? :)
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