POV-Ray : Newsgroups : povray.off-topic : New LuxRender web site (http://www.luxrender.net) : Re: New LuxRender web site (http://www.luxrender.net) Server Time
11 Oct 2024 07:15:12 EDT (-0400)
  Re: New LuxRender web site (http://www.luxrender.net)  
From: delle
Date: 22 Feb 2008 05:50:01
Message: <web.47bea8acb014483d27eef15b0@news.povray.org>
"delle" <del### [at] ciaowebit> wrote:
> "scott" <sco### [at] laptopcom> wrote:
>
> > The lighting model implemented in POV is about the simplest available, what
> > was first used on 3D cards 10 years ago.  Today there are far more accurate
> > models used, you must have heard names like Cook-Torrence, Blinn etc, if
> > you've never looked outside of POV you wouldn't know they existed.  They
> > start to model the microfacets on a surface and produce lighting results
> > based on the geometry and physics of the microfacets (eg occlusion,
> > self-shadowing etc).  Then there's anisotropic materials like brushed metal,
> > where the properties are different depending on which direction the light is
> > coming from.
>
> I've waited for that Path for years. At the end I've coded it by myself.
>
> Currently I support:
>
> - Blinn (original)
> - Phong (original)
> - Cook Torrance
> - Ward
> - Minneart
> - Oren Nayar
>
> In this scene I've changed ONLY the light model
>
> Delle

And these are Variable Reflections calculated by My Patched Pov.

There is a dedicated Parameter and I use Halton Sequence to shot rays....

Delle


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