Hi !
I've "added a new function" to povray called "Camera Shift".
It enable to render the view with a shift to left/right | up/down.
(Based on Blender shift camera )
I use it for architectural rendering.
So I tweak the render.ccp code with this :
function : create_ray()
case : perspective camera
x0 = ( x / (DBL)Frame.Screen_Width - 0.5) + shiftx ;
y0 = (((DBL)(Frame.Screen_Height ) - y -1) / (DBL)Frame.Screen_Height -0.5 ) +
shifty * right ;
....but I've got problems with Bounding Box :(
See this image :
http://www.mediafire.com/imageview.php?quickkey=2zri2zmfrbj&thumb=4
When I turn off Bounding Box it works but slow down too much the rendering.
Any clue ?
Milovann
- Sorry for my english :) -
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