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bart <bar### [at] bart home> wrote:
> As a very simple solution you can try
> to split your scene into separate color channels,
> render them independently, and then
> just combine them all in a final image.
I thought about that too, but I want to render a lot of materials this way and
thought it may be a good addition to POV-Ray anyway, since a lot of transparent
materials have nonlinear dispersion. I found Element_IOR in lighting.cpp that
returns a modified ior dependent on disp and nelems so perhaps just that one
function could be modified to read from an array instead of disp and nelems,
but I don't know if that is the only place I would have to modify.
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