nemesis <nam### [at] nospamgmailcom> wrote:
> damn, I should've scaled the height_field x component to match the
> proportion in the original image. height_field is a 1x1 object...
Thanks for the alternate methods to obtain relief through displacement.
I know this is one armadillo too many, but here is one more post of the Blender
displacement map image, this time without the subsurface scattering modifier
added. Leaving it out sharpens the image.
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