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"thisroad" <nomail@nomail> wrote:
> When I run this, it appears that the sphere is always treated like a solid
> object -- I can get the cylinder inside the sphere, or outside if I use
> "inverse", but not the true intersection points. Deleting "hollow" doesn't
> change the behavior. What should I do differently?
What about this?
sphere{<0,0,0>,4
clipped_by{
cylinder{PStart,PEnd,0.5}
}
pigment{rgb y}
}
......
- Ricky
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