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Hi all,
I've drawn up a hollow spherical shell, and have a thin cylinder poking through
it like a straw. I want to highlight just the intersection spots where this
cylinder meets the shell. My code looks like this:
intersection
{
sphere{<0,0,0>,4 hollow
}
cylinder{PStart,PEnd,0.5 open
}
texture{
pigment{color Green transmit 0}
finish{ambient 0.5 phong 0.5}
}
}
When I run this, it appears that the sphere is always treated like a solid
object -- I can get the cylinder inside the sphere, or outside if I use
"inverse", but not the true intersection points. Deleting "hollow" doesn't
change the behavior. What should I do differently?
Thanks!
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