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Jim Charter <jrc### [at] msncom> wrote:
> FlaPovFan wrote:
>
> > It seems that PoseRay's displacement function is actually the application of a
> > bump map.
>
> No, it has real displacement, it is just that the resolution necessary
> to do this in mesh makes it impractical most of the time.
Thanks for the correction, and sorry about the misinformation.
I tried applying displacement in PoseRay, to both .3ds and .obj imports. It
seems though that the Blender displacement function allowed a more precise
displacement. The object that I used was a mesh with a uv mapping of a line
drawing, just sharply defined black and white lines. Blender allowed the black
lines to be raised in relief in a sharply defined and distinct way. I don't
know if I tried it correctly in PoseRay, but my results showed a general,
nondescript relief.
How is it possible to obtain a similar effect using isosurfaces?
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