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"Chris B" <nom### [at] nomailcom> wrote:
>
> You can declare a transformation for each rotation/translation pair, then
> use your transform both to position the objects and to reposition the
> location vectors that you need for the ends of the cylinders. Something like
> the following:
>
> #declare MyTransform1 = transform {rotate ... translate ...}
> object {... transform {MyTransform1}}
> ...
> cylinder
> {vtransform(MyPoint1,MyTransform1),vtransform(MyPoint1,MyTransform2),MyRadius
> ...}
> ...
>
>
> Regards,
> Chris B.
Excellent! Just the kind of push in the right direction for which I was
looking.
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