Jan Dvorak <jan### [at] centrum cz> wrote:
> here_I_am napsal(a):
> > Hey everybody!
> >
> > I am in the middle of a project, where i have to do smooth shading from a scene
> > file of 15000 triangles which have thge data as triangles rather that having in
> > smooth_traingle.And since the number of triangles is very large I simple can't
> > calculate vnormalize(vcross(v1-v2,v3-v2)) manually and implement to
> > smooth_triangle for every triangle
> either you can or you don't have to ;-)
yeah! I don't have :)
So could you please suggest something here??
Post a reply to this message
|