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"triple_r" <rre### [at] hotmailcom> wrote:
> Some people in the office are doing scientific ray-tracing, and I think they
> happened upon POV-Ray in the process. So everyone has Gilles Tran's bottle
> scene on their desktop.
that's nice to know. :)
> of parameters just right, so here's pretty much where it ended.
and that's one of the most beautiful subsurface scattering I've witnessed from
povray...
> Rendering time
> wasn't more than a few hours, as I recall.
That dragon model is a damn detailed mesh. If you did use scattering media to
emulate SSS, I happen to think that in my computer it'd take a few days. o_O
everyone on quads these days. it makes me weep... :P
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