Hey everybody!
I am in the middle of a project, where i have to do smooth shading from a scene
file of 15000 triangles which have thge data as triangles rather that having in
smooth_traingle.And since the number of triangles is very large I simple can't
calculate vnormalize(vcross(v1-v2,v3-v2)) manually and implement to
smooth_triangle for every triangle
And I am not sure how to implement this thing with a function or something.
SO plz help me out here.
Thanks.
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