Simon <povray@*NOSPAM*SOWare.co.uk> wrote:
> Nicolas Alvarez wrote:
> > Or you could use "real bricks" instead of a normal perturbation :)
>
> Sounds like what I need - so whilst bump mapping won't show, if I
> actually perturb the surface, it should look fine. does that sound correct?
You could use isosurfaces (slow), or my mesh brick macro:
http://www.infradead.org/~wmp/macro_bricks.html
You won't need very high-res meshes to do what you want so it should parse
really quickly. :)
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